Regions

This thread lists all the important regions on the planet so far.

Avium (Avek)
Avium is located at the heart of the main Noxian continent. It borders the lake to the west, Talavin, Zen Bakk, and X, and has a highway directly into Syllir. The capital, known under the same name, is also known as the Everwake City. Urban spaces are famous for their downtown areas which both combine legal and illegal tech and businesses, and with the right guy you might find anything from fight clubs and tech markets, to shady Anchor businesses down there. Skyscrapers have been built imidst the Everwake City, offering living spaces barely affordable by the richest politicians, popularities, merchants and businessmen - masterpieces of modern architecture. They have been constructed with magically influenced materials that can hold up against the infinite storm outside. The poor areas of Avium on the other hand usually reside near or under the ground. Avium has no real government, the cities are run by the richest people; however, all of them are overruled by the military divison.

Characters: Helix Cambria, Noksola Cambria, Aline Cambria, Aleksei Cambria, Austin Murphy

Syllir (Syllan)
Syllir is a large city in the northeast which has enforced a number of strict laws regarding Souls and Anchors. The number of Anchors is the lowest in any city as a result, most Anchors there live in hiding or are working illegally. Many fled over the Fjavesit borders to take shelter provided by the Fjavesit Queen. The people living here, called Syllans, are highly lawful, defined as emotionless and overly careful by others, always following strict orders. The governmental system is a democracy of sorts. Syllir is by far the most innovative and (legally) wealthy region, known for it's high tech engineering, medicine and science.

Characters: Jaeme Hadis

Zen Bakk (Zenai)
Zen Bakk is a large area in the west holding the cities Zenet and Bakkuv, which have a friendly relationship and secured trade routes. In the large open spaces between the cities are sparse farming spaces next to the large trading routes. Zen Bakk covers the largest occupied area on Nox. They also produce approximately 80% of food in large domes supported by synthetic sunlight, thus many Zenai have a darker complexion compared to especially Syllans and Fjavesit people. Their government is run by elected respresentatives of each district and implemented changes are always supported by a majority vote. Furthermore, Zenai people are also firm believers and followers of traditions and gods. They are very in-touch with their nature and their environment and are known to be kind towards strangers. They often praise Anchors and those with strong affinities, cherishing them as angels and saints. Yearly festivals are held in the cities. Many Zenai, from both Zenet and Bakkuv, live under a specific moral compass.

Characters: Maya Twill, Aylin Kumar

Talavin (Tali)
The Tali people are made up of travellers, their ethnicity is passed down generations of people coming from different countries and cities. They combine the cultures of every ethnicity in Nox and live by a moral codex that can vary from one Tali to another. What does unite them is a great sense of community - Tali tend to stick with their family or their kind in general. There are multiple cases of especially young people feeling sick when disconnected from their community. Their government is a selected circle of trusted innovators, historians and academics.

Characters: Jada Nax, Zemira Nax, Mavi Nax, Eden Krennic

Fjaven (Fjavesit)
Fjaven is the northernmost area of the main continent, bordering Zen Bakk, Syllir, and the open ocean further north. The region is icy and unforgiving and has many areas men have not yet discovered due to the harsh lands and the dangers of the wild. The northern lands are full of myths and legends of the old gods, mythical creatures and restless spirits. The cities are often enclosed by walls and gates in order to keep the storms at bay, which are naturally much worse than on the rest of the planet. Inside these gates, however, the Fjavesit people are full of culture and magic. The Fjavesit capital Esre has also made great improvement in medicine and innovation over the past decades, chasing after Syllir. The Fjavesit government is run by a hereditary King or Queen supported by a number of advisers and her people. She favors Anchors and affinities of any kind inside her borders, standing up for their rights against Syllans and Avek alike. Fjavesit themselves are known to be superstitious and god-abiding, a trait they share with the Zenai, but they also have a lot in common with Syllans. They believe strongly in their heritage and often look down on Tali people who cut themselves loose from their old cultures, which is what they strongly believe what they do.

Characters: Skali Riis, Myka O'Genet, Pasha O'Genet